One of the NPC outfits I worked on for Bethesda's Starfield. Garment creation done in Marvelous Designer. Retopology done in 3DS Max and Maya. Texturing done in Substance Painter. Rendered in Marmoset Toolbag.
Starfield © Bethesda Game Studios
One of the NPC outfits I worked on for Bethesda's Starfield. Garment creation done in Marvelous Designer. Retopology done in 3DS Max and Maya. Texturing done in Substance Painter. Rendered in Marmoset Toolbag.
Starfield © Bethesda Game Studios