Game-ready 3D asset of the Trigger Cutter, my fanmade Trick Weapon for Bloodborne II.
Low poly modeled in Maya. High poly sculpted in ZBrush. Texturing done in Substance Painter. Real-time lighting and rendering done in Marmoset Toolbag 4. Video post-processing done in Adobe Premiere Pro.
Bloodborne © FromSoftware, SCE Japan Studio