Game-ready 3D asset of the Trigger Cutter, my fanmade Trick Weapon for Bloodborne II.

Low poly modeled in Maya. High poly sculpted in ZBrush. Texturing done in Substance Painter. Real-time lighting and rendering done in Marmoset Toolbag 4. Video post-processing done in Adobe Premiere Pro.

Bloodborne © FromSoftware, SCE Japan Studio

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Elden Ring - Prisoner Iron Mask

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Endeavor 2021